finnvoorhees.com

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size:186mm * 175mm * 53mm
color:Blue
SKU:671
weight:366g

‎Unsqueeze on the App Store

January 9th, 2024 Platform-Specific Release Notes with Xcode Cloud

‎Shortcut Buttons on the App Store

Things. HextEdit: A fast and native hex editor for macOS Unsqueeze: Metal-powered intelligent video upscaling for iOS and macOS Castaway

‎Castaway: Spatial HDMI Monitor on the App Store

Shortcut Buttons lets you create interactive shortcut launcher buttons and place them around your environment. Place buttons that trigger shortcuts in the contexts where they are most relevant .

‎「Castaway: Spatial HDMI Monitor」をApp Storeで

Experience: Detail Technologies · Education: Trinity College Dublin · Location: Dublin · 89 connections on LinkedIn. View Finn Voorhees’ profile on LinkedIn, a professional community .

‎HextEdit im Mac App Store

Finn Voorhees @finnvoorhees A Metal shader I made for an upcoming project that takes a SwiftUI view and wraps it around an imaginary cylinder, with a perspective .

Supercopy

finnvoor has 55 repositories available. Follow their code on GitHub.

‎HextEdit on the Mac App Store

Os últimos tweets de @finnvoorhees

‎Mac App Store 上的“HextEdit”

Unsqueeze increases the resolution of your videos while preserving sharpness and details. Powered by Metal on Apple Silicon, Unsqueeze uses the latest and greatest upscaling .

‎「Unsqueeze」をApp Storeで

We’re on a journey to advance and democratize artificial intelligence through open source and open science.

First off, there’s “HextEdit” on the Mac App Store. Okay, cool. I didn’t even know I needed a hex editor, but maybe I *do*? I mean, if Finn’s involved, it’s probably got some kinda slick interface or something, right? I’m picturing, like, a hex editor but with a neon glow and a surprisingly intuitive drag-and-drop system. Maybe. Probably not. But hey, a guy can dream.

Then there’s this Metal shader he made for some “upcoming project” that’s doing the whole cylindrical-perspective-on-a-SwiftUI-view thing. *Whoa*. That sounds…complicated. And kinda awesome. My attempts at Metal shaders usually end with the screen looking like someone threw a bucket of sparkly garbage at it. Props to Finn for, y’know, actually making something useful.

And speaking of projects, 55 repositories on GitHub! Dang! That’s a whole lotta coding. I’m guessing most of it’s way over my head, but still, impressive. Makes me feel like I should maybe, just maybe, dust off that “learn Python” book I bought, like, three years ago. Nah. Too much effort.

Oh, and “Unsqueeze” on the App Store! Apparently, this thing uses Metal (again!) to upscale videos. So you can make your old, grainy home movies look…less old and grainy? That’s actually kinda neat. Especially if you’re, like, a YouTuber or something. (I’m not, sadly. Although, imagine *me* as a YouTuber…the chaos!). I wonder if Finn’s involved with that, too? It kinda feels like he’s got his fingers in a bunch of different pies, which is either super impressive or super exhausting. Maybe both?

So, what’s the deal with finnvoorhees.com? Well, I’m gonna go out on a limb and guess it’s his website. Probably. Maybe. I mean, it kinda makes sense, right? I’m picturing a minimalist website with, like, a cool logo and links to all his projects. Maybe a blog post about his thoughts on the future of AI and open source (because that’s what the last search result was about – some open source/AI journey thing). Or maybe it’s just a picture of a cat. You never know.

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